Details:
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Third PSQ project
Duration: 9 Weeks
Team Size: 11
Genre: Action Roguelike
Platform: PC
Engine: Unreal Engine 5
Roles: Lead Designer
Trailer
Draconic Rampage
​Draconic Rampage is a top-down action roguelike where the player has to fight against hordes of enemies to grow stronger and reclaim their former glory. Draconic Rampage offers the player a unique take on the traditional roguelike shoot em’ ups by focusing heavily on player movement.
Lead Designer
I was the lead designer for Draconic Rampage. I was the one who came up with the inital concept and lead the design team during development.
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I focused a lot on the design of the various abilities and was the primary designer in charge of balancing the game.
Additional Work
In addition to the design work I did I was responible for implementing the VFX that our VFX artist made. I also created some VFX by tweaking existing ones we had.
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I had the job to implement all the ability upgrades as well. Using the Unreal blueprints I was able to implement the upgrades for all the abilities in the game.