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Details:

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Third PSQ project

Duration: 9 Weeks

Team Size: 11

Genre: Action Roguelike

Platform: PC

Engine: Unreal Engine 5

Roles: Lead Designer

Trailer
Draconic Rampage

​Draconic Rampage is a top-down action roguelike where the player has to fight against hordes of enemies to grow stronger and reclaim their former glory. Draconic Rampage offers the player a unique take on the traditional roguelike shoot em’ ups by focusing heavily on player movement.

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Lead Designer

I was the lead designer for Draconic Rampage. I was the one who came up with the inital concept and lead the design team during development. 

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I focused a lot on the design of the various abilities and was the primary designer in charge of balancing the game.

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Additional Work

In addition to the design work I did I was responible for implementing the VFX that our VFX artist made. I also created some VFX by tweaking existing ones we had. 

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I had the job to implement all the ability upgrades as well. Using the Unreal blueprints I was able to implement the upgrades for all the abilities in the game.

Dragon.png
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